fdhenard.github.io

How to build GLFW on Mac OSX 10.13 for use in xcode

The Learn OpenGL tutorial said to build it instead of getting a build. That could be done with brew, but could also be done by building the source with cmake. Here’s how I did it.

Compile notes are here

Log issues or make pull requests to this post here

This is my first attempt with github pages. I was testing adding an image, and I like it, so I’m just going to leave it here.

image test