The Learn OpenGL tutorial said to build it instead of getting a build. That could be done with brew, but could also be done by building the source with cmake. Here’s how I did it.
Compile notes are here
$ brew cask install cmake
~/dev/native_dependencies/
. After doing this, my path is ~/dev/native_dependencies/glfw-3.2.1/...
.build
in .../native_dependencies/glfw-3.2.1/
so .../native_dependencies/glfw-3.2.1/build/
~/dev/native_dependencies/glfw-3.2.1/
~/dev/native_dependencies/glfw-3.2.1/build/
BUILD_SHARED_LIBS
entry.$ cd ~/dev/native_dependencies/glfw-3.2.1/build/
$ make
~/dev/native_dependencies/glfw-3.2.1/build/src/
Log issues or make pull requests to this post here
This is my first attempt with github pages. I was testing adding an image, and I like it, so I’m just going to leave it here.